![]() All other Daughters become rooted (cannot move) and have their initiative delayed. Confession - Furthest daughter becomes ‘The Penitent’ and has her movement range significantly increased.Pretty much instant death if a daughter is caught in it. Mass - Arguably the ‘Boss Move’ of Phase 1.Hopefully, a Shieldbearer can tank and, ideally, buff her initiative. ![]() The Deacon will cast this attack once he's locked onto his confession target. Curse - Instant AoE Attack that will damage and delay any daughter within range. ![]() Like any good boss fight, he will go through two different phases which include a Phase 1 pt. Thankfully, those rules are often under-thought and can be worked around. He's like that kid on the playground that just makes up the rules to his own game so he can win every time. The Deacons effects will often include various boosts to initiative, even bringing himself all the way down to 0 and forcing another turn. For the most part, this boss fight is centered around AoE attacks as well as immobilizing the Daughters. The Deacon spawns in with a whopping 22,000 HP. Although two Shieldbearers could be useful for tanking attacks and drawing aggro while the Soulslingers blast away. Players should absolutely head in with a Shieldbearer and a Blademaster as well. It is recommended that players have two upgraded Soulslingers ready to fight as the key to The Deacon boss battle is ranged attacks. This boss battle will allow players to enter with four daughters.
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